by Robert Uyeyama 07-29-94 (1.2)
Push your three bar all the way to the wall, and place the ball on the right side of the center man. This is the starting position, or "pull setup."
From here, you pull the rod and the ball laterally toward you. As the ball moves laterally across the playfield, the center man lifts, accelerates, moves behind the moving ball, then shoots it straight in. The ball's path from start to finish is roughly "L"- shaped.
If the defense is covering the straight and angle shots from the setup-position (the left side of the goal), this L-shape must be long enough to go around the defense men to the "far" hole (right corner of the goal).
Practicing a LONGER SHOT: Now we'll practice pulling the ball farther laterally (horizontally). In the exercise above, you hit the pull shot by going around a defender sitting directly in front of the ball's set-up. This time bring (pull the 2-rod toward your right) the defender toward you an inch or so. Practice pulling and shooting around this position consistently; your lateral motion must be longer. Once this is easy, move the defender farther out. Eventually, put the defender in the center of the table, and practice pulling _around_ it.
Advice on this "longer" shot: Although the shot is one fluid motion, it still contains two components; remember not to _shoot_ the ball until it you have _pulled_ it past the defender you have set up. This seems obvious, but it often is a problem when practicing speed on a long shot. Try tracing the shot stroke without the ball at the desired speed. Also try choosing the point on the playing field where you will shoot the ball from-- then keep your eyes on this point and execute your pull, shooting only when the _ball_ _reaches_ _this_ _ point_. In other words, keep your eyes on the playing field, not on the ball nor on the defense (for practice).
"Final advice":The following advice on the pull is very, very important: At the point when you shoot the ball, the ball should be slightly behind the rod. Why? If the ball is slightly forward, the shot tends to angle outwards and hit the wall to the right of the goal. Having the ball slightly towards the back helps the ball shoot straight in (by keeping the "angle" in the L-shape 90 degrees or less-- this is known as "squaring off" your shot as opposed to "spraying" it).
Other things you can do: Use your third and fourth fingers mainly when you wrist flick to shoot the ball. Also, you can experiment with the starting position (backwards or forwards) of the ball; just remember if you start it forward to "lift" the ball (by lifting your man) backwards as you pull it so that it is in a slightly behind-the-rod position when you shoot it.
On standing: Your stance can matter: try standing with your weight on either leg, and try facing your body to the right or diagonally between your opponent and your right. Remember to stand to your left slightly so that the 5-bar is near the middle of your body so that your arm has the correct leverage; ask your defenseman to step back and push his rods out of the way if necessary. Vary your shoulder's distance from the table. Your goal is to find the optimum way of standing and holding the rod so that your "recoil" for your long pull is smooth.
Recoil, the most important thing: What is "recoil", and why is it so important? The idea is to train your arm motion to be the smoothest and fastest "whip"-motion, the end of the "J". The reason is to improve your accuracy by squaring your shot off when you shoot a very long pull as fast as you can. This is what happens to the foosball table: as you shoot the ball after pulling it, the rod is PUSHED so that your center man ends up near the center dot at the end of your motion.
How to develop recoil: Your entire arm should feel like a whip and the "crack" of the whip (at your elbow and wrist) coincides with the shooting of the ball. This means you begin the reversal of the whip-motion _before_ you shoot, i.e. as you are pulling. You can think of this motion as a shoulder & elbow PUSH which you begin as soon as your wrist begins the PULL motion. This push motion will travel down your arm like a whip and reach your wrist, which will then also begin moving in the push direction. This is when you should shoot the ball; this is also the "cracking of the whip." Learn to time the entire shot motion so that the ball and man are in the correct position to shoot your long shot just as your wrist snaps the recoil. Thinking of violently "throwing" your elbow in the push direction as you simultaneously pull with your wrist may help-- other players think of lifting the elbow outwards so that it has leverage to snap the arm forward, somewhat like a karate punch.
The other important part of recoil is body positioning. You must be standing so that your arm is free to snap back and forth smoothly. Hold the 3-rod handle and try the recoiling whip-motion back and forth repeatedly, without a ball and not even pretending to shoot. The motion should not be awkward and should be very fluid even if you continue to whip back and forth. Find a good stance so that your arm is free to do this. You can experiment with standing lower, or more to your left, and make sure your right shoulder is not too close to the table.
If you don't believe a deadbar pull can be done: Try this exercise, which is done _slowly_: Set the pull setup with the ball slightly _forward_. Lift the man against the ball as you pull SLOWLY, causing the ball to roll laterally at a slight _backwards_ angle; eventually the ball will roll to be slightly in back of the rod. As the ball is rolling, lift the man and pull the rod (almost) completely to the wall. Wait for the ball to reach you. As the ball reaches you (or on a Tornado reaches the point between the 1st and 2nd dots), shoot the ball hard as you PUSH the rod-- hence you're brushing the ball in the push direction with the front surface of your toe as you shoot. Remember the the ball must be FAR back when you shoot, almost so far you can back-pin it. Doing this fast is much harder, but this should help give you a clue how to do it; to shooting it fast, hitting the ball at the extreme point, and the push-recoil and the backwards ball position are essential, as is shooting the ball accurately between the first and second dots.
Your main options will be the devious straight shot or the very-long shot, so continue practicing your long-pull until you can reliably hit the dead-man pull, or more realistically for non-pros, a one-finger pull. Practicing the straight shot so that your are confident in shooting it every time the hole opens by even a barely visible fraction of an inch.
Sometimes, you will have a "slow" day, or encounter a defense which otherwise can usually stop you-- for example, by baiting you and predicting your reaction time, then closing the hole just before or as you begin to shoot; he doesn't race you, he sets up a hole, predicts when you will hit it, and closes it. If you keep shooting for far post on such a defense, unless you are VERY fast, you will usually be blocked. Hence, you should know your other shot options. The options described will be: straight, split, brush-split, and various fakes.
STRAIGHT: Although shooting the ball straight in without a pull may seem obvious, it is not. Practicing the straight shot is definitely worth practice time. A good moving defense will bait you in different places (long, middle, short), and you should be able to hit any of these accurately when you have waited for even the smallest hole to open. The most common mistake when a beginner who has recently developed a fast long shot meets an experienced moving defense is to stubbornly shoot the long even if the straight is a wiser shot. Everyone makes this mistake at first, believe me.
Practice this shot with your regular pull setup; make sure that in your real game, your setup is this good (i.e. 3 rod pushed all the way to the wall), or else you may be depriving yourself of the weapon of an uncompromising straight shot. Lift the defending 2-rod, and place the goalie 2 inches from the edge of the goal, so that the straight shot is open. Practice shooting a straight shot from your regular pull setup, in other words with your middle man stationary somewhere near the left side of the ball instead of directly behind it. Once you can score 9 out of 10 shots, move the goalie in closer to the post, making the straight hole smaller. When you shoot the ball, try slightly brushing it with a slight push motion. Continue moving the goalie and see how small of a hole you can hit 9 out of 10 times. This practice should give you a good intuition as to when the straight shot is open; without practice, the shot may look open when in fact it is not. Two less-essential versions of the straight shot will be discussed in the "various-fakes" section below.
SPLIT: This is the hole to the center of the goal, between the two defending men. Look for this hole in the moving defense and shoot it; this hole is harder to hit in some ways because instead of waiting for one defenseman to open the near or far hole, you have to time two defenseman to shoot this split. A common place to shoot such a shot is between the 2nd and 3rd dots (of a Tornado), counting from the side of your setup. This may look like it is aimed at a defender, but as he moves to cover the far post, this shot is often opened as you shoot it. To shoot a very small split hole, it may be necessary to shoot a very straight or even cut-back shot. To do this, lift/brush the ball to the back of the rod even sooner, so that it is in the back-position when you shoot; use your recoil here also, which will have to be timed to be a little faster.
BRUSH-SPLIT (SLICE): This shot is an angle shot used especially when the defender uses his far 2-man (the one farthest from the ball's setup) to guard "long" and the goalie to guard "short". The angle shot between the two men are open. Instead of chipping a normal angle shot, which tends to be inaccurate at high speeds, you will brush-down (pull-brush) the back of the ball with the front of your man's toe. The resulting spin will angle the ball correctly, your control of the shot will be great with practice, and to the opponent the brush movement looks misleadingly like a genuine attempt at a pull. You can vary the aim of your angle, but in general you can aim somewhere near the far post by aiming at the receding edge of the moving two-man who is guarding long. This is also called a "slice".
If you don't know what a "brush-down" is: The idea is that you put spin on the ball which causes it to roll at an angle. The spin is created by scraping the back of the ball gently but _as fast as you can_ with the front of your man's toe. An _extremely_ subtle wrist flick will help improve velocity as well as the severity of the angle.
FAKES AND VARIATIONS: If your pull isn't fast enough to beat the defense try fakes now, and practice a faster shot later. A "lift" fake is when you suddenly lift the man, not touching the ball, hoping for the defense to flinch, opening the straight shot. A "roll" fake is when you lift the man and brush the ball slightly backwards (but not very far laterally), hoping for the defense to flinch from the straight shot; the "roll" fake is often effective if the defense has seen too man lift-fakes and is simply waiting for the ball to move :). A far-man fake is like a lift fake except you lift the man and pull the rod all the way, not touching the ball, and shooting the straight shot in with the far man. Also, you can do a lift fake then immediately do your real far-post pull shot as the defender is recovering from flinching; this is often very effective when the defender is successfully racing you to the far post. The next fake-variation is most satisfying at the end of this series: First do a fast far-post pull and "burn" the defense (i.e. race them successfully). Now, since the defense is expecting a fast, long pull, for your next shot do the far-man fake, and shoot the straight shot in with the far man as they flinch. Now, they will be on guard for this far-man fake, so do this: lift your center man and pull the rod as if attempting another far-man fake; the defense will not flinch from the straight shot. But as the far-man approaches the ball, instead of shooting the straight shot, kick-pass it laterally to the center man, who is waiting to shoot it into the far post.
DEADMAN STRAIGHT SHOT: This is for when the defense is using its far 2-man ("near 2-man" from your perspective, on your right) to guard the short pull instead of the other 2-man. For practice, simply have the defense pull its 2-rod to the wall (push to your left from your point of view). You will find that hitting the straight shot is almost impossible from the pull setup. If only you could move the ball a little to the left! Here's how to do it: Very gently but quickly PUSH-brush the back edge of the ball, then immediately PULL-brush as you shoot. This will cause the ball to move slightly to the left, clearing the dead man, then angle in toward the near post of the goal.
Other pull setup variations include: 1) pull the ball, but don't shoot it. Instead pass it from the near three-man back to the center man, who shoots it straight in from the original starting position. 2) pull the ball, go around to its right side and execute a push shot. 3) shoot a bank shot from the pull set-up position. 4) shoot an unexpected pull to the far post while apparently cushioning your ball to the pull setup.
PULL SHOT PSYCHOLOGY: Just consider what the defense is thinking, and shoot appropriately. If they are insistent on an ineffective race-defense, stick with your long shot. If you have just hit a split shot to the middle, they may be more cautious next time about the middle, leaving the long open again. And don't underestimate the straight shot, for it will be there more often than you think, if you just sit there and wait out your 15 seconds.
SUMMARY: To begin getting a good competitive "tournament" shot, simply master the FAST far post pull and the straight shot. The split shot and brush-split (slice) are also moderately important. The roll fake may also come in handy for a point or two at the most. The other variations and fakes are only if your pull shot isn't performing, or you just wish to show off.